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1. Iron Delta Redline - in Skirmish Gamemode [original thread]
http://imgur.com/8oF8Ium http://imgur.com/FiHmYBr http://imgur.com/FswaCrd The redline is way to close to the point, enemies can easily drop links over the mountains which can't be destroyed without suicide runs.
- by shaman oga - at 2014.12.15 21:15:00
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2. Sticky:Ashland Skirmish Feedback - in Skirmish Gamemode [original thread]
On top of the stairs that go from B to C, facing C, there is step, you must jump to proceed towards C.
- by shaman oga - at 2013.12.16 21:44:00
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3. Sticky:Border Gulch Skirmish Feedback! - in Skirmish Gamemode [original thread]
stuck in C12 between the slope and the rocks, you can get stuck there in several points, because me and my friend was both stuck there.
- by shaman oga - at 2013.10.27 10:04:00
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4. Places reachable with jumps - in Skirmish Gamemode [original thread]
I like them, i feel so arcade when i do it, remembers me of crash bandicoot.
- by shaman oga - at 2013.10.23 11:29:00
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5. Impact ridge unfair spawn location - in Skirmish Gamemode [original thread]
On Bravo point you spawn right behind the hackable panel, it's just unfair, there is no way to cover the hacker.
- by shaman oga - at 2013.10.20 20:30:00
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6. Sticky:Border Gulch Skirmish Feedback! - in Skirmish Gamemode [original thread]
If you call an RDV in the spawn zone near i1 i2 sometime the bolas drop the vehicle on the platform over you.
- by shaman oga - at 2013.09.28 05:41:00
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7. Sticky:Line Harvest Skirmish Feedback - in Skirmish Gamemode [original thread]
Can you add something similar to the high voltage rooftops of the new maps, on the megatowers?
- by shaman oga - at 2013.09.25 10:53:00
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8. Sticky:Manus Peak Skirmish Feedback - in Skirmish Gamemode [original thread]
In I5 on the top of the tower there is a spot were people can hide inside the texture and can't be killed, is in the right center of the tower under the antenna.
- by shaman oga - at 2013.09.25 10:49:00
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9. Sticky:Spine Crescent Skirmish Feedback - in Skirmish Gamemode [original thread]
It's difficult to see the entire columns 1 and 2 from the map overview menu. refer to this thread https://forums.dust514.com/default.aspx?g=posts&t=111719 because it's a general problem, but in this map is more evident
- by shaman oga - at 2013.09.24 12:07:00
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10. Sticky:Impact Ridge Skirmish Feedback! - in Skirmish Gamemode [original thread]
The spawn point on objective B is too close at the terminal, i would like it near the stairs.
- by shaman oga - at 2013.09.11 07:21:00
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11. Rooftops and vertical design - in Skirmish Gamemode [original thread]
Great job with the new maps and outposts, this is the kind of vertical design and interior design that i like, less ladders and more stairways. Thanks CCP LogicLoop and Team Knee 101
- by shaman oga - at 2013.09.04 10:55:00
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12. Sticky:Spine Crescent Skirmish Feedback - in Skirmish Gamemode [original thread]
Yesterday, i was blocked inside a rock in G10
- by shaman oga - at 2013.08.15 10:01:00
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13. Need to jump to enter the basament of null cannons - in Skirmish Gamemode [original thread]
This is a plague for all armor tanker, our stamina bar is always low, please do something.
- by shaman oga - at 2013.08.15 09:58:00
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14. Rooftops and vertical design - in Skirmish Gamemode [original thread]
Snipers are a temporary problem, you can go there with a DS, the problem is when AV guys camp roofs. Roofs need access, better if multiple access.
- by shaman oga - at 2013.08.08 22:55:00
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15. Rooftops and vertical design - in Skirmish Gamemode [original thread]
I'm coming back after a match today because i think that the rooftop of the megatowers in various map is a supreme tactical advantage, i'm suggesting to make the top of the megatower not walkable, it turns match from enjoyable to boring.
- by shaman oga - at 2013.07.26 13:41:00
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16. Need to jump to enter the basament of null cannons - in Skirmish Gamemode [original thread]
Finally i managed to do a video, in this video i was in Manus Peak, but it's difficult to say where all the null cannon with this problem are, because the buildings change, maybe i can find this building in Iron Delta too. This is the link, i hope...
- by shaman oga - at 2013.07.25 23:08:00
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17. Need to jump to enter the basament of null cannons - in Skirmish Gamemode [original thread]
Absolute Idiom II wrote: It would be nice if we could 'step up' over all small curbs and ledges. That would save you having to adjust this null cannnon issue and would solve ledges in other areas of the game too. I agree with this, it would b...
- by shaman oga - at 2013.07.18 09:44:00
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18. Sticky:Iron Delta Skirmish Feedback - in Skirmish Gamemode [original thread]
In D8 and D9 everytime i call a vehicle the RDV seems mad and the delivery is aborted.
- by shaman oga - at 2013.07.09 14:02:00
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19. Need to jump to enter the basament of null cannons - in Skirmish Gamemode [original thread]
I can't remember how many or in what maps, but i'm sure that i need to jump to enter several null cannon basaments. This is a problem with all small obstacles in the game, instead of jumping there should be a move automatically done by our charact...
- by shaman oga - at 2013.07.05 12:56:00
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20. Rooftops and vertical design - in Skirmish Gamemode [original thread]
I had an idea, why not little orbitals/tactical strikes? For example: P1 & P2 are in a squad P1 >>>250 wp P2>>>250 wp Total 500 wp Off Map Support >>> tactical rocket (1) >>>>>>>>>>>...
- by shaman oga - at 2013.07.04 14:26:00
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